Patch 1.15a Notes (02/02/2011)

Patch 1.15a is now live! All of the changes mentioned in recent days have been implemented, with a focus on improving playability and convenience via a number of system-side adjustments.

This will begin a series of small patches that attempt to get the game to where it should have been in September.  They are supposed to occur about every two weeks.  The new dev team most likely decided to go this route after the results of the Jan 1st player’s poll which indicated that rapidly occurring updates were important to the players.

Battle

  • Party bonuses have been adjusted to award larger amounts of skill and experience points based on party size.
  • The amount of skill and experience points awarded for solo battle between ranks 20 and 24 has been balanced to facilitate leveling.
  • Defeating an enemy of a higher rank than oneself now awards more skill and experience points, while defeating lower rank enemies yields less skill and experience points.

Items

  • Stack size limits for all items in the following categories that were 12 have been increased to 99:
Item Previous Category New Category
Growth Formula Alpha Panacea Reagent
Growth Formula Beta Panacea Reagent
Growth Formula Gamma Panacea Reagent
Scallop Shell Saltwater Fare Scute & Scale
Sunrise Tellin Saltwater Fare Scute & Scale
Miter Shell Saltwater Fare Scute & Scale
Blacklip Oyster Saltwater Fare Scute & Scale
Salted Butter Dairy Product Foodstuff
Sweet Cream Dairy Product Foodstuff
  • Distilled Water can no longer be consumed.

System

  • The text command /clock has been improved to now now display the following information.
    • Time remaining until guildleve reissue
    • Time remaining until anima regeneration
    • Time remaining until next behest

  • The text command /display head (on/off) has been added.
    • /display head on – Display head gear.
    • /display head off – Hide head gear.
    • *This command cannot be used while in active mode.
  • The log can now be made active via mouse only by by clicking on a tab or the scroll bar. This allows for the targeting of characters displayed behind the log simply by clicking on them normally.
    • *Clicking on another widget while the log is active will cause the log to become inactive.
  • The log will be now be temporarily hidden after a certain period of log inactivity.
    • Also, the /textclear (on/off) text command, or simply /tc (on/off), has been added in conjunction with this feature.
    • /textclear on – Enable log auto-hiding.
    • /textclear off – Disable log auto-hiding.
    • /textclear – Toggle between enabling and disabling log auto-hiding.
    • *Clicking on any of the log tabs, which will remain visible, or opening a text prompt in the General tab, will cause the log to reappear. Incoming messages will also automatically cause the log to be shown again.
  • System messages now appear only in the log's General tab.  This allows players to use log settings to create battle-only or chat-only tabs that will not contain system messages. In addition, the default values restored by selecting the Restore Defaults option under main menu » Configuration » Chat Log, have been adjusted.
  • The font color of system messages has been changed from purple to a more visible blue.

  • The market area selection window now contains all market areas in one scrollable window.
  • Mouse scroll speed has been increased when accessing main menu » Journal » Quests, to view quest details.
  • The size of the guildleve information window has been increased to ease viewing and minimize scrolling.
  • 3-D battle text color-coding has been changed in the following manner.

Message Type

Font Color

Damage dealt by you

Yellow

Actions by you that miss or are evaded

Yellow

Status effects caused by you

Yellow

Healing to self

Blue

Damage dealt by enemies

Red

Actions by enemies that miss or are evaded

Red

Status effects caused by enemies

Red

Healing to enemies

Blue

Damage dealt by others

White

Actions by others that miss or are evaded

White

Status effects caused by others

White

Healing to others

Blue

  • The placement of 3-D battle text, such as damage and healing values, has been altered to prevent overlapping.
  • The following changes have been made to in-game maps, accessed via main menu » Map.
    • Information displayed on maps now appears more quickly.
    • Zoom settings from previous viewings are now remembered when opening maps.
  • A field-of-view highlight showing the direction a character is facing is now visible on the minimap. This highlight will appear in red while in active mode.
    • Third-person Perspective: Displays the direction the camera is facing.
    • First-person Perspective: Displays the direction the character is facing.

Passive Mode

 

Active Mode

  • Instance-related boundaries are now more visible on the minimap.
  • Camera distance settings will no longer change during combat when locked onto a target in third-person display mode.
  • The placement of various in-game windows have been adjusted.
  • Pressing Cancel on the Teleport interaction window listing available teleport locations now returns players back to the region selection screen, rather than exiting entirely.
  • Item search results are now displayed with more detailed information.
  • Up to twenty (20) search results are now shown in ascending order by price, together with the retainer name, unit of sale, and market area.

  • Item search result quantities now reflect all market areas, rather than just the market area associated with the designated item's category.
  • Retainers now always face the same direction as when summoned.
  • Main hand gathering animations have been adjusted to speed up gathering actions.
  • The processing burden caused by the graphic display of characters has been improved.

Fixed Bugs

  • An issue wherein some character graphics were being displayed after a significant delay has been addressed.

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