In Stormblood, Final Fantasy XIV's second expansion, adventure beckons beyond Aldenard.  Dangers await in Gyr Abania and the Far East.  Will you refine the skills of your time-tested professions, walk the path of the samurai, or perhaps master the arcane arts of the red mage?  Choose wisely and journey forth to explore lands unknown.  With the additions of swimming and diving, extensive battle system adjustments, and myriad improvements to other pre-existing systems, there is much to see and more to do in the far reaches of Eorzea and beyond!

State of the Game - November 2010

Final Fantasy XIV has been live now for approximately a month and a half.  And it teeters on a precipice.

While the game spent nearly five years in development, the actual testing period was on a strict six month schedule.  Beta test feedback was collected forum-style, which allowed for the community as a whole to bounce ideas off each other and to see the overwhelming volume of feedback itself.  In the final stages of testing, when the game should have been in the spit and polish phase, beta testers nervously watched as the development team was still making major core changes right up until the end.

It was obvious that the game wasn't ready for release.  But despite pleas from concerned fans to wait, Square Enix forged ahead and released Final Fantasy XIV in late September 2010.

To say that reviews have been unkind would be putting it lightly.  If SE wasn't listening to feedback before, they're certainly listening now.


Achievements Have Come To FFXIV

Did you know that FFXIV is tracking your achievements?

For those who enjoy achievement systems (something you'll find in such games as World of Warcraft and Warhammer), FFXIV now has something like this as well!  You can find it on the Lodestone.


Kindred Is Back!

Our story began several years ago on May 20, 2005.  A star-filled canopy stretched across the night sky in Vana'diel.  It was a new moon, a perfect time for a new beginning.

Five people were reuniting in Bastok - friends who had weathered many storms together, yet eventually followed different paths that led them apart.  But they found themselves drawn together once again to take up the adventurer's mantle under a unified name.

Kindred was born that night on Final Fantasy XI's Siren world.

The linkshell was so named because of an obvious truth:  friendship transcends all.  And it was because they valued friendship and respect above everything else that they succeeded where others had failed.  Kindred was formed as a tight-knit, mature, family-style linkshell and remained an active presence in FFXI for a very long time.

I'm proud to say that I was one of those five founders and a part of something that was truly special.  I have fond memories of those days.

I'm very excited to announce that Kindred is back, created in the same spirit and purpose, now venturing into the world of Hydaelyn and the lands of Eorzea.  We invite friends, old and new, to join us in Final Fantasy XIV on Besaid world.

Let's make some new memories!


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